Virtual and augmented reality metaverse

Ever since Mark Zuckemberg announced with a messianic attitude that his Facebook company name would be Meta, much has been said about Metaverse. But what is it really and what is it for? Is it a new way of making money, a virtual world that makes us even more enslaved to technology or a system capable of offering a thousand possibilities in every cultural, economic and social field?

The Metaverse he is a bit of all that together, as well as the internet, of which he wants to become a valuable successor. In fact, no one has a very clear idea of ​​what this new cyberspace that uses technologies, devices, and concepts that can be and becomes today in applications and video games based on virtual and augmented reality. From the avatars that virtually replace us, we try to understand what it is.


What is Metaverse?

Do Metaverse Word, first used in Neal Stephenson’s science fiction novel Snow Crash, is a 3D virtual world that you can navigate through your avatar. For the uninitiated, an avatar is the graphical representation of an online user. The Internet allows you to write, talk, discuss, meet and share content in real time. The new idea is to create an almost real place where you can get together to do these and many other things together with others, no matter where you are physically.

Fir interact in a metaverse in real time, a free and independent infrastructure shared by all users is needed. In fact, today not only Facebook is working on this technology, but also Microsoft, Google and other websites that are investing hundreds of millions of dollars in research. All of them will develop autonomous mini-metaphors that give unlikely access to a single digital universe, but have boundaries defined by the limitations of each service used.

As we have different Account to login and participating in the social networks of which we subscribe, with the metavers in the beginning the same thing will happen. Within certain limits, our avatar can move in a virtual place and travel to meet friends, work, study, have fun, go shopping, go to concerts, but also access the services of the institutions.

Virtual and augmented reality

The Metaverse based on virtual and augmented reality. With virtual reality (VR) you immerse yourself visually into a completely virtual world, while augmented reality (AR) reality is somehow enhanced by the overlap of digital content. Both systems use smartphones or new viewers in the market. As the book Future Possible (Giunti editore) by Lorenzo Capannari, an expert who has been working in the sector for many years on a professional and popular basis, explains very well, man has been experimenting with diving for centuries to give it more power. the narrative.

When you Emotions are the basis of human behavior, the intersections between content and people are of great importance for communicating narratives based on political, religious, cultural or consumer beliefs. Just think of the architecture of temples and churches to understand how immersion played a fundamental role in giving ideas meaning until they were imposed and become an instrument of power. According to artists, painters and musicians, in the computer age, tools for reaching the masses were created by programmers and inventors of wearable devices.

It was around the 1980s that ai immersive devices some pioneers work after the evolution of the computing power of computers and graphics cards. Two decades have passed since the first virtual video games were mounted on augmented reality tools on NASA spacecraft to show superimposed data to pilots. The real democratic revolution and development of VR and AR comes in the new century with internet and multiplayer games.

For Google, Apple, Amazon and Microsoft, the time has come to invest millions of dollars in the challenge of Metaverse, a virtual world that allows us to reduce distances through platforms that take advantage of new interface technologies. Oculos, Samsung, Lenovo are the names of tools that try to conquer the video game and entertainment market with innovative features and ever more affordable prices.

Metaverse applications

L ‘virtual area shared and open metaverse lends itself to a wide variety of completely virtual or hybrid applications that combine digital and real. In addition to being used in entertainment, social networks or video games, the so-called immersive technology can enhance the interaction with the real world and serve in many sectors such as medicine, education, military and shopping.

In the medical health sector Real-virtual mixed-technology telemedicine tools are already being used to monitor patients or perform diagnostics while looking at the body. In the neuropsychiatric field, virtual situations can be created to overcome fear or anxiety or for rehabilitation purposes. In the military field, Metaverse can be used both in the field and in training for a hyper-realistic experience.

In fashion it Virtual Shopping it uses augmented reality to try on clothes, make-up products, while in the real estate sector it allows those looking for a home to explore the surroundings in a realistic way. In school education, Metaverse allows you to explore environments, geographical locations but also museums and exhibitions, instead of giving schools and universities the opportunity to develop joint projects and lessons in large common classrooms.

Do immersive technology it is useful for the corporate education sector to allow all employees to attend meetings and conferences in any part of the world without limiting people. Immersive learning is already being used with profit by managers and students who, in addition to pursuing online lessons, can participate in a committed way by putting themselves to the test in real life situations.

Increase your content

The Metaverse lends itself to being an amplifier of emotional content, not just in video games, but in any form of entertainment and art that has a story to tell. Taking advantage of augmented reality with 3D viewers, you can watch movies from the protagonist’s point of view, organize artists’ performances in virtual space, enhance the use of books and magazines through videos or direct reading experiences.

An Art immersive technology is already used in interactive museums and archeological sites that can be visited virtually. In many museums, framing an image with a smartphone, you can already get information about the work and the artists. In tourism, travel agents can make clients try out the holiday experiences so that they can select all the information about destinations and routes.

In the music there are applications to bring artists directly to the public home. With augmented reality, those attending a concert can live the live experience in a new and engaging way in direct contact with their favorite artist. Applications like Melody vr or Waves allow you to retrieve and broadcast live anywhere, projected as if you were playing live in any apartment.

With Amplify-vr fans interact with the musicians in real time, ask for a song or watch live in the mass at a concert. Peex is an application that even allows you to mix the various instruments that play live on stage like wills, and controls five different channels of voice, guitar, bass, keyboard and drums. Evidence of the system is Elton John.

For fans of classical music The Sibelius 360 brings to life the experience of a classical orchestra, as in the case of the London Philarmonia Orchestra. For those who love vinyl and the vintage world Vinyl Reality transforms into real DJs with two records available to remix songs as they please. By carrying a viewer you can also play virtual instruments as in the case of Playthingvr designed for children.

Life in Metaverse

We saw how in the Metaverse it is possible to share experiences through VR viewers, goggles and other wearable technology interfaces. It is not excluded that one day it will be possible to buy virtual goods in houses and perhaps everything will be paid for via virtual currency. The idea of ​​an almost real world in which everyone lives together is fascinating. But who guarantees that this parallel cyberspace to real life is actually free and secure?

The Metaverse presents issues of security and ethical character enormously superior to those of the Internet. To get an idea of ​​what was waiting for us, we multiply disinformation on social media, fake news, cyberbullying or the theft of personal data by thousands. What about respect for privacy and all issues related to the influence that the internet and technologies have on the human brain at the level of marketing and political propaganda?

Do Life in the Metavers it is not just about technology, but raises serious social, political, economic and philosophical questions. Simulating reality can mean explaining the deep nature of things or staying on the surface, creating more conscious people, or changing their conscience to the point that reality is confused with the similar. What kind of life is considered real if we already believe that the friends we met on the internet and on social networks are real if they could be computer bots instead?

The rules of metaverse

The right one Metaverse Problem is that there are no rules. When virtual worlds are so plausible that the real ones even make it superfluous, it is completely impossible to control what people or children can do or not do. Civil rules, the meaning of life or what happiness is is not written in stone, it is not unchanged, but depends on the context in which people live and relate to others in a community.

If we all have one Avatar to replace us what will happen Metaverse is an exciting idea of ​​the internet of the future but at the same time it is risky and complex. If in terms of security and personal respect the World Wide Web has shown many limits and developed addiction, a total virtual reality will be even more seductive and dangerous. In addition to the infrastructure and compliance with rules that are still being built, new devices must also be developed that are capable of going over mice, keyboards and spectators.

Unfortunately or fortunately the technology for access to virtual reality today it is still not valid enough. Even the refined headsets are large and bulky. When avatars become 3D holograms floating in the air, everything becomes more engaged and usable. What to do? As in the case of artificial intelligence, we are only at the beginning of a science fiction dream that we do not know where it is leading us.

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